π² Solo GM's Guide, 5 new games, 2 bundles
And introducing The Inquiracle - the self-interview oracle
Welcome back to The Soloist where I share a mix of news, previews, and reviews of solo and co-op tabletop games, interviews with designers, tips to improve your play, original content, and more. Itβs free and delivered every 2 weeks!
1. Soloist Interview: Deborah of Geek Gamers
Why it matters: Deborah is one of the most influential voices in solo gaming with more than 17K subscribed to her Geek Gamers YouTube channel. Her 170-page book, The Solo Game Masterβs Guide, is essential reading for solo RPG players.
While many solo gaming guides are mostly packed with random prompt tables and mechanics for specific situations and settings, the Solo GMβs Guide provides tenets and tools to create fun RPG experiences using storytelling techniques.
βIn the real world I am a book editor with a PhD in literature; The Solo Game Masterβs Guide is informed by my daily life thinking about how narrative and stories work; what is necessary to produce a tale that makes you want to know what happens next; and how can the mechanics of RPGs be manipulated in service of stories.β
The βThink Like a Solo GMβ chapter includes 10 Mindsets of Solo GMs β a useful set of principles for getting more enjoyment out of solo tabletop RPGs.
βEverything is playingβ is the first and most foundational mindset. If you take the Traveller rules and make a character and put him in a spaceship that youβve made and thatβs all you do, you are doing solo RPG. If you take Ars Magica and make a potion, and thatβs it, that is solo RPG. And if you run a full-throated, months-long campaign of epic adventure and travels, that too can be solo RPG.β
βWhat happens next?β is the only essential question a solo GM needs to have. If you are working alone with RPG materials and wondering what happens next, you are doing solo RPG. Wondering what happens next is the core question when it comes to narrative (I didnβt invent this idea β read E. M. Forsterβs brilliant Aspects of the Novel to hear it from the master.)β
The Guide includes Deborahβs original βLiterary Random Table,β 66 selections from 19th and early 20th century fiction that can be used as inspiration to start an adventure, change a scene or provide atmosphere.
βVictorian literature, with its 900+ page books, is so rich with atmosphere but not everyone needs to wade through those. Iβm really proud of the curation I did there so people have access to these great works and can repurpose them for their own RPG.β
I also have some quick tables for starting with no rule set in mind. Rolling a few dice will give you a setting and some spark words to start an adventure. Once you get your story hook (the most important thing), then you can find a rule set to go with it!β
A deep appendix holds book and game system recommendations, essential resources, and a look inside Deborahβs old red leather βsolo RPG walletβ β a collection of oracle tables she uses while playing solo games in her videos.
Deborahβs recommendations for beginning solo RPGs:
βJournaling RPGs are all the rage now and they can be a very easy entry point because basically everyone already knows what it means to write and keep a journal.
I love Thousand Year Old Vampire for the theme and Artefact for the brilliant idea that you can tell the history of an artifact through a journaling game.
I recommend Scarlet Heroes for a more standard ruleset/way of playing. It can be played using supporting solo tables and oracles, and has lots of random tables for environment and encounters. Available to play in just one slim volume, itβs a good way to begin without having to invest in tons of books.β
Looking forward to:
Hermann Luttmannβs The Plum Island Horror. βHerm is a fantastic designer and very RPG-ish in his sensibilities. His Dawn of the Zeds, second edition is one of my all-time favorite games. I canβt wait to play his 1-4 co-op game of horror and survival.β
Whatβs next:
βI enjoyed putting together the literary random table in the Solo GMβs Guide so much that I self-published another literary random table in the form of a d88 overland book, Wanderings.
I liked that experience so much that Iβm starting to collect even more entries for more thematic literary tables, so stay tuned for those.β
The Solo Game Masterβs Guide is available in print from Amazon or in PDF from DriveThruRPG. Watch Deborahβs videos on the Geek Gamers YouTube channel.
2. Solo and co-op game news
Stout Stoat is getting ready to launch the crowdfunding campaign for Border Riding, a collaborative history-building game, played by drawing evolving town maps on scraps of paper. The rules are printed on a massive foldout map! I was blown away by the production quality of their One Breath Left, and Iβm looking forward to following Border Riding.
Project ECCO, Elliot Davisβs solo journaling RPG about time travel played across the pages of a planner, is heading towards the finish line. Elliot has been sharing his learnings from the gameβs development in the
.- is working on Nexalis, a 150+ page solo and co-op βbright fantasyβ RPG. You play a drifter, exploring a cosmic ocean with countless uncharted islands filled with unique cultures, mysteries, and magic. Nexalisβs Crowdfundr page includes a free 60-page demo.
- is working on a pocket-sized tabletop RPG thatβs suitable for playing with or without a GM. It will come with prompts to generate adventures, NPCs and maps, and should fit into two printable booklets and two pamphlets. In this video the artist/designer works on character art and maps and talks about the benefits of working within constraints.
Caregiver, a solo storytelling game by Eran Aviram where you play an exasperated spirit trying to aid a group of clueless heroes on an arduous journey, just finished a big overhaul for the injury system and is in playtesting and copy editing. Eran plans to hand the PDF to Kickstarter backers in 2-3 weeks with print following a bit later.
3. The Inquiracle β a self-interview oracle
Oracles are mechanisms, like tables, that we use in solo and co-op RPGs to generate prompts. I thought it would be fun to create one to generate random interview topics.
The Inquiracle asks the player to roll two 20-sided dice and assign one roll to a βthemeβ table and the other to a βsubjectβ table. The player interprets the combined result as a question and then provides an answer. Here are a some results:
Sam Leigh β Designer of Amanesis and Outliers
Theme: (16) Technical | Subject: (4) Design
Q: What type of technology do you think should be used more in game design?
βAs someone whoβs played a lot of games virtually since the start of the pandemic, Iβd love to see more games designed for video calls. There could be mechanics for muting yourself, stepping out of frame, holding up pieces of paper to the camera, sending emojis in the chatβ¦I think more games should embrace playing over video and/or write alternate rules specifically for virtual play.β
Jason Christopher Burrows β Designer of Nihilation
Theme: (11) Experimental | Subject: (1) Project
Q: What experimental project would you like to work on?
βI keep coming back to this idea of an RPG played entirely with voice notes. Like a play-by-post but using Whatsapp voice notes. The game would feature rules that tie directly into making recordings, such as limiting how much recording time you have and what words you are and aren't allowed to use.β
Deborah β Host of the Geek Gamers YouTube Channel
Theme: (18) Influential | Subject: (11) Mentor
Q: Who was an influential mentor in your life?
βIβve been so fortunate in my life to have had many mentors in various areas. But the person who comes to mind for this answer has to be my dissertation advisor. Iβll keep her name a mystery, but will say that she always pushed me to interrogate stories until they had no more to giveβ¦ and then to realize that a good story will always have more to reveal. That lesson has served me well in life, and well in solo RPG.β
Iβll share more of these self-interviews through Notes - the space on Substack where writers and readers share short posts. Head to substack.com/notes or find the βNotesβ tab in the Substack app. As a subscriber to The Soloist, youβll automatically see my notes and can reply or share them.
4. Last roll π²
June indie game bundles
Lucas Rolim has organized the Anti-Imperialist Bundle to raise funds for MTST Solidarity Kitchen in Sol Nascente, Brasil. Your $15 goes towards a good cause and gets you 85 games on Itchio!
TrueFeyQueen888 is hosting the Tell Me A Story Tabletop Gaming Bundle on Itchio. It includes 20 games from 16 creators for $25.
Do you like dungeons?
- of The Lost Bay podcast has posted the second part of his series covering #Dungeon23 β the tabletop RPG year-long design challenge.
Vaarn is my jam
In March, I wrote about the joys of game jamming. Iβm taking my own advice and signed-up for the Vaarn Summer Jam β23. Vaults of Vaarn is a post-apocalyptic/post-human tabletop RPG thatβs a gonzo mix of Gamma World, Dune, and Moebiusβs graphic novels. It wasnβt designed as a solo game, but it adapts very well.
Thanks for mentioning The Dispatch!
I absolutely love The Inquiracle! Really fun idea and incredibly well executed.
And thanks for including The Twenty Sided Newsletter and Project ECCO in this issue :)