π The Sci-Fi issue
Interview with Traveller creator Marc Miller, 8 GM-less sci-fi RPGs, and a galaxy of links
1. Interview: Marc Miller, creator of Traveller
Traveller Day on May 1 celebrates the sci-fi tabletop RPG created by Marc Miller and published by Game Designers' Workshop (GDW) in 1977. Itβs a reference to the original box cover which incorporated a "Mayday" distress call.
Why it matters: Traveller was one of the first sci-fi RPGs and pioneered skill-based character attributes, lifepath character creation, and sandbox-style gameplay.
I recently caught up with Marc to talk about Traveller.
One of Travellerβs innovations are its worldbuilding tools. Theyβre solo games for GMs who take random promptsβlike a planetβs environment, population, technology level, and law levelβand build connections between them to create unexpected settings.
βMy original thought was that Traveller should be able to support any science-fiction storyβ¦ there was no way that I could write up even a hundred planets satisfactorily. I could, however, imagine a process that allowed anyone to come up with a new planet.β
βWhen I first showed the world generator to the other designers at GDW, they just dropped everything to create a subsector of their own. At that point, I knew we had something that worked.β
There are generators for all sorts of things: starships, beasts, equipment, and aliens. Itβs one of the reasons why Traveller is a popular choice for solo gaming.
βSolo play has always been a part of Traveller. The character and world generators help, and the idea of designing a custom starship is compelling. We canβt all have a group to play with every day, and much of Traveller is adapted to doing things by yourself.β
π On the state of the Traveller: "There are people still playing the original Classic Traveller or MegaTraveller. There are people who like the Traveller universe, but use the GURPS, HERO, or D20 systems. Currently in print is Traveller5, my vision on what Traveller should do. The three-book slipcase set is an extensive toolkit for making Traveller adventures and situations. And Mongoose Traveller, which has a much larger set of materials."
π Hopes for the future of Traveller: "Traveller is 46 years old this year. It has gone through several incarnations and editions, and I suppose we can expect several more. Itβs a certainty that Traveller will celebrate its Golden 50th in 2027, and it will keep attracting new players as time goes on. The purpose of a TTRPG is to promote players having fun. Traveller has been achieving that and I want it to keep on doing that."
Traveller Trivia
Spelling: "Traveller" is spelled with double-L for easier copyright protection
Format: Classic Traveller adopted the 3-book design from original D&D
Launch: Traveller's release serendipitously aligned with Star Warsβ debut
Skills: Traveller was the RPG to popularize a skill-based attribute system
Lifepath inspiration: Marc's Vietnam service and unmet military career hopes influenced Traveller's character creation system
Death in character creation: In Traveller's lifepath system, characters can die before the game starts due to risky career options - try it yourself.
Go Deeper:
Speaker and event schedule for Traveller Day
Dieku Games has a fun interview with Marc on Travellerβs history
Zozer Games has a huge library of Traveller-compatible solo content
Traveller Map is an interactive official source of planets and systems
Starship Geomorphs has hundreds of free modular maps
Links to Traveller generators provided by Zhodani Base
2. 8 sci-fi GM-less RPGs
ποΈ GLIDE
The once beautiful world of Eridoor has become a barren wasteland due to exploitation by the Great Houses. As a Seeker, you navigate the desert wastes on your glider, collecting scrap, and helping to restore the planetβs splendor. Complete quests for the five guilds, visit settlements, explore ruins, and earn fame. The 72-page manual is beautifully illustrated by Emiel Boven and includes rules for solo and co-op play. GLIDE was created by Sleepy Sasquatch Games. Be sure to check out the new Space Expansion with rules for off-world exploring.
β Going Rogue 2e
In this GM-less game, players join the Liberation (very much not the Rebellion) against the Mandate (totally not the Empire), taking on ethically questionable clandestine missions inspired by Rogue One: A Star Wars Story. Will you pay the ultimate price to accomplish a vital mission against seemingly impossible odds? The 34-page game can be played as a one-shot or as a limited-run campaign. Going Rogue 2e was created by Jess Levine and is based on Galactic 2e by Riley Rethal. Listen to Jess play an intense session of Going Rogue 2e with Jeff Stormer on the Party of One podcast.
π« Notorious
Join the ranks of Boba Fett, Dengar, and IG-88 as a notorious bounty hunter who follows the Nomad's Guild code in a war-torn galaxy. Complete lucrative contracts from six factions, capturing or eliminating your target. As your reputation grows, youβll encounter hostiles, rival Nomads, and faction agents, ultimately facing your elusive target in a dramatic showdown. Notorious was created by Jason Price.
π± The Wretched
You are the last surviving crew member of an intergalactic salvage ship attacked by an alien that still lurks outside. Utilizing a deck of cards and a Jenga tower (to simulate the integrity of your ship), the game focuses on themes of human resilience, fear, and perseverance in the face of almost certain death. The Wretched was created by Chris Bissette and is accompanied by a soundtrack crafted explicitly for the game.
β»οΈ ECO-MOFOS!!
Two centuries after societyβs collapse, you and other Punks are trying to survive and create a better future. Features include rules-lite sandbox gameplay, randomized maps and tables to create dynamic scenarios, and a potentially deadly lifepath character creation system (ala Traveller). Be a solo mofo with new dedicated rules for journaling play, including an oracle and a delivery/gathering job creator, so you can play Nausicaaβs Delivery Service in a weird and hopeful future. ECO-MOFOS!! was created by David Blandy.
π Ironsworn: Starforged
In the new game based on the popular GM-less fantasy RPG Ironsworn you are a spaceborne hero sworn to undertake perilous quests. You will explore uncharted space, unravel the secrets of a mysterious galaxy, and build bonds with those you meet on your travels. The game's extensive oracle tables and quest tracking system make it ideal for deep solo or co-op campaigns - if you donβt mind some bookkeeping. Ironsworn: Starforged was created by Shawn Tomkin who is currently working on Sundered Isles, a supplement for Starforged which adopts it to an age of sail setting.
π§ Stoneburner
Dwarves Arise!!! Take on the role of a group of space dwarves who inherit a dilapidated settlement along with its demon-haunted asteroid mine. The game focuses on the dwarves' journey as they rebuild a community and clear the mine of its fire-spitting monsters. Stoneburner, developed by RenΓ©-Pier Deshaies-GΓ©linas and Galen Pejeau, has a week remaining in its Kickstarter campaign. Back it now to lock in a physical copy. Also check out the free preview.
πͺ Alone Among the Stars
You are a solitary explorer hopping from planet to planet. Each world has unique features for you to discover and record in your log. Itβs an accessible 3-page journaling game requiring a deck of cards and one 6-sided die. Alone Among the Stars was created by Takuma Okada. You can also play an online version for free.
3. Last roll π²
5 Parsecs from Home is a solo miniatures wargame where youΒ assemble a crew to explore the stars, pick up jobs, and engage in action-packed combat. Battles are procedurally generated with huge combinations of enemies, weapons, battlefield circumstances, and objectives. This is a great game if you have random sci-fi minis waiting to be used.
Under Alien Skies is a new book from Phil Plait, an astronomer who consults with video game and movie makers about creating realistic outer space settings. In this book he describes what it would really look like to be at 10 spectacular cosmic objects we know from astronomical photographs.
Sci-fi is the Best Bundle on itchio is a collection of 55 sci-fi games for $25. Itβs hosted by Seamus Conneely and includes Lost Among the Starlit Wreckage, his solo/duo journaling RPG about a stranded mecha pilot.
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I must have played Traveller when it first came out, when I was but a wee lad. It had a big impact on me (and taught me about hexadecimals and non-base 10 numbering systems. I remember trying to explain that to my mom. She didn't get it). Thanks for telling me of Traveller's Day and about the creator of the game.
Great interview. I believe I have the Megatraveller books from a bundle but I was unaware of its origins as a solo TRPG. Now, very interested in learning more and playing for myself. Also going to deepdve these games.